Martial Arts follow the same basic rules for Proficiency and Specialisation, except that Non-Proficiency and Familiarity penalties can never apply - if a Character does not know a particular art, he cannot use it. This, of course, only applies to specific martial arts. Boxing, for example, is a martial art, but pummeling is not, even though the two are, on the surface, similar. A Character can increase the Proficiency level of his art by spending the listed amount of CPs, as long as he is the required level (see below). A Character gains additional Special Maneuvers in his art by spending 2 CPs per maneuver. The maneuvers must be bought in order. A Character may not become Specialised until he has gained at least one of the special maneuvers. He cannot become a Master until he has gained at least half of the listed maneuvers. He cannot become a High Master until at least 3/4 of the maneuvers have been gained. Without knowing all the maneuvers for a specific art, a Character cannot become a Grand Master. A Character may select a Martial Art to become his "Weapon of Choice". In this case, a +1 bonus to the art's AC also applies, in addition to the +1 To Hit and Damage. Because the number of attacks per round a Character gains using an art depends on the art used, the following table should be used for no. of attacks at Expertise Proficiency level and above. No. Attacks 1-6 7-12 13+ ----------- --- ---- --- 1 3/2 2/1 5/2 3/2 2/1 5/2 3/1 2/1 5/2 3/1 7/2 5/2 3/1 7/2 4/1 3/1 7/2 4/1 9/2 Martial Arts CP --------------- Costs in CPs of gaining different Prof. level of martial arts, with minimum level requirements given in parenthesis. Class Prof WoC Expt Spec Mast HMast GMast ------------- ---- ---- ---- ---- ---- ----- ----- Barbarian 3 n/a n/a n/a n/a n/a n/a Bushi 2 2 3 3(3) 5(6) 10(10) 15(13) Kensai 2 * 2 2(2) 4(5) 8(8) 16(10) Monk 2** n/a 2** 2** 2** 4 10 Ninja 3 2 3 3(1) 6(3) n/a n/a Samurai 4 n/a 3 3(2) 6(5) n/a n/a Shukenja 3 n/a*** 6 6(4) n/a n/a n/a Sohei 4 3 4 4(3) n/a n/a n/a Wu-jen 3 3 3 3(1) 6(5) 12(9) n/a Yakuza 4 4 4 4(2) n/a n/a n/a * Kensai must take their "Weapon of Choice" as part of their Class abilities. Their Weapon of Choice may be a martial art style. ** Applies to Styles outside of that taught by their own monestary. A Monk is barred from learning another Martial Art until he has attained at least Master level in the one taught by his monestary. *** Shukenja may never select a Weapon of Choice
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