Martial Arts Special Maneuvers
	This is a complete table of special maneuvers for martial arts styles.
I included some maneuvers from an article in Dragon Magazine #164, but you
are free to omit them if you wish, or if you don't have the magazine. You
should also feel free to create more special maneuvers for your players to
use, as some methods have relatively few. All martial arts are handled by
the rules in the OA hardback. I included some sample martial arts styles
that I created, in case you don't feel like making your own and agree with
my opinion that Karate's three attacks per round is a bit too unbalancing.

Notation Key:
	Level. Maneuver (Hard/Soft,Location)
Locations:      OA = Oriental Adventures
		A1 = Dragon #164 p. 11, "Flying Feet and Lightning Hands"

Kick:                                   Throw:
-----                                   ------
1. Circle Kick (H,OA)                   1. Fall (H/S,OA)
2. Flying Kick (H,OA)                   2. Instant Stand (H/S,OA)
3. Backward Kick (H/S,OA)               3. Hurl (H,OA)
4. Scissors Kick (H/S,A1)               4. Great Throw (S,OA)
					5. Crushing Drop (H,OA)
Lock:
-----                                   Vital Area:
1. Choke Hold (H/S,OA)                  -----------
2. Locking Block (S,OA)                 1. Pain Touch (S,OA)
3. Incapacitator (H/S,OA)               2. Stunning Touch (S,OA)
4. Imobilizing (H/S,OA)                 3. Paralyzing Touch (S,OA)
5. Crushing Hug (H,A1)                  4. Distance Death (S,OA)

Movement:                               Weapon:
---------                               -------
1. Feint (H/S,OA)                       1. Weapon Catch (H/S,OA)
2. Prone Fighting (S,OA)                2. Weapon Breaker (H/S,OA)
3. Immovability (S,OA)                  3. Steel Cloth (S,OA)
4. Missile Deflection (S,OA)            4. Arrow Cutting (S,A1)
5. Leap (S,OA)                          5. Throwing Mastery (H/S,A1)
6. Speed (H/S,OA)
7. Slow Resistance (H/S,OA)             Mental and Physical Training:
					-----------------------------
Push:                                   1. Meditation (H/S,OA)
-----                                   2. All-Around Sight (S,OA)
1. Concentrated Push (S,OA)             3. Mental Resistance (S,OA)
2. Sticking Touch (S,OA)                4. Blind Fighting (S,OA)
3. One Finger (S,OA)                    5. Ironskin (H,OA)
					6. Levitation (S,OA)
Strike:                                 7. Slowed Aging (S,OA)
-------
1. Iron Fist (H,OA)                     Mental and Physical Training II:
2. Crushing Blow (H,OA)                 --------------------------------
3. Eagle Claw (H,OA)                    1. Light Step (S,A1)
4 Double Fist Punch (H/S,A1)            2. Controlled Breathing (S,A1)
					3. Pause and Silence (H/S,A1)
					4. Quick Strike (H/S,A1)
					5. Flowing Water (S,A1)
					6. Resuscitation (S,A1)
					7. Suppressed Desire (S,A1)

			     Martial Arts Styles
			    =====================

Style:                  Dancing Wind
Requirements:           Dance or Noh Proficiency
Preferred by:           Shukenja, Ladies of the Court
Hard/Soft:              S
Principle Method:       Movement
Body Part:              Legs
Armor Class:            5
Attacks:                1
Damage per Attack:      d4
Weapons:                Tui-fa
Special Maneuvers:
  Kick:
  Lock:
  Movement:             2,4,5
  Push:
  Strike:
  Throw:                1
  Vital Area:
  Weapon:
  M & P Training:       1,2,4
  M & P Training II:    3,5
Availability:  Not Uncommon. Many Shukenja use this style, and they often
		teach it to ladies of the court for their own self-defense.
		In some noble households, a Shukenja is hired permanently
		as a teacher.
Description:
	The Dancing Wind style is a beautiful method of self defense. It
concentrates primarily on the avoidance of danger, rather than fighting
back. The martial artist will appear to almost be dancing when using this
style, and in fact, music and dance are vital parts of training. The Tui-fa
is taught as a relatively nonviolent weapon which can be kept in normal
surroundings without offending or arousing suspicion, and is useful in
blocking or disarming attackers.

Style:                  Fists of Stone
Requirements:           None
Preferred by:           Bushi, Peasants
Hard/Soft:              H
Principle Method:       Strike
Body Part:              Hand
Armor Class:            8
Attacks:                2
Damage per Attack:      d8
Weapons:                None
Special Maneuvers:
  Kick:
  Lock:
  Movement:             1,4
  Push:
  Strike:               1,3
  Throw:
  Vital Area:
  Weapon:
  M & P Training:
  M & P Training II:    2,4
Availability:  Common. Many Bushi use this style, and peasants often learn
		it for self defense. In some areas, organized schools exist
		to teach this style to the common people.
Description:
	The Fists of Stone style is a utilitarian style, made to give the
common man the ability to defend himself without the need for weapons. It
is simple but effective, and its widespread use often comes as an unpleasant
surprise to an invading army trying to subdue the populace of a conquered
land.

Style:                  Forked Lightning
Requirements:           None
Preferred by:           Bushi, Nobles, Townspeople
Hard/Soft:              H
Principle Method:       Kick
Body Part:              Foot
Armor Class:            8
Attacks:                2
Damage per Attack:      d8
Weapons:                Sang Kauw
Special Maneuvers:
  Kick:                 1,2,3,4
  Lock:
  Movement:             6
  Push:
  Strike:               4
  Throw:
  Vital Area:
  Weapon:
  M & P Training:
  M & P Training II:    4
Availability:  Common. Many Bushi use this style, and many townsfolk and
		a few nobles use this style. Schools of this style exist in
		many towns.
Description:
	The Forked Lightning style is a fast, and rigorous one. It
concentrates on delivering multiple blows with lightning speed. It is not,
however, so difficult to learn as to keep it out of the hands of anyone with
the discipline to learn it. Because of its difficulty, it is often
considered a more dignified style than the Fists of Stone Style; "more suited
to a real man" (or woman). The Sang Kauw is taught due to its ability to
strike blows in rapid succession, in several different ways.

Style:                  Inner Power
Requirements:           None
Preferred by:           Anyone seeking a glimpse of enlightenment
Hard/Soft:              S
Principle Method:       Movement
Body Part:              Legs
Armor Class:            5
Attacks:                1
Damage per Attack:      d4
Weapons:                None
Special Maneuvers:
  Kick:
  Lock:
  Movement:             3,4
  Push:
  Strike:
  Throw:                1
  Vital Area:
  Weapon:
  M & P Training:       1,3,6
  M & P Training II:    1,2,3,5
Availability:   Uncommon. Some monastaries will teach this style to
		commoners, nobles, and bushi seeking enlightenment.
Description:
	The Inner Power style is a tool of the common man who is seeking
spiritual enlightenment. The path of this style is much like the discipline
of a Monk, though far less rigorous and demanding. This style allows the
common man to feel the inner peace of a monastic order, without actually
leaving his lifestyle and joining one. It is also often learned by Bushi who 
seek to gain some of the powers that come with such discipline of the body
and spirit.

Style:                  Ki-Strike
Requirements:           Wis 12
Preferred by:           Psionicists, Monks
Hard/Soft:              S
Principle Method:       Strike
Body Part:              Hand
Armor Class:            6
Attacks:                1
Damage per Attack:      d6
Weapons:                Kau sin ke
Special Maneuvers:
  Kick:                 1
  Lock:                 
  Movement:             5,6
  Push:                 
  Strike:               1,2,3,4
  Throw:
  Vital Area:
  Weapon:               
  M & P Training:       1,3
  M & P Training II:    3,7
Availability:  Very rare. Many Psionicists (who are themselves very rare)
		and a very few Monks know this style.
Description:
	The Ki-Strike style focuses strongly on the inner power (ki) of the
individual. The master of the Ki-Strike style has learned to channel his ki
to different parts of his body to enhance the effecs of his actions. The
wisdom requirement expresses the need for the martial artist to have great
control over his ki. Since the ki is channelled but never expended, the use
of the Ki-Strike style does not interfere with the use of other ki-powers.
	The Ki-Strike style focuses not on speed and the ability to land as
many strikes as possible, but rather on calmness, preparation, and getting
maximum effect from a single strike. The Ki-Strike specialist will appear
calm in combat; often standing still or moving slowly, and even chanting
softly while preparing to strike. When he does strike, there will be no
warning, and he will explode into action to land a blow, or avoid one.

Style:                  Peace of Spirit
Requirements:           Wis 13, Int 12
Preferred by:           Monks, Shukenja, Psionicists, Hermits
Hard/Soft:              S
Principle Method:       Push
Body Part:              Hand
Armor Class:            5
Attacks:                1
Damage per Attack:      d4
Weapons:                Nunchaku, Three-piece rod
Special Maneuvers:
  Kick:
  Lock:
  Movement:             4
  Push:                 1,2,3
  Strike:
  Throw:
  Vital Area:
  Weapon:
  M & P Training:       1,2,3,6,7
  M & P Training II:    2,3,5,7
Availability:   Very Rare. Only the rare ascietic has learned this style.
Description:
	The Peace of Spirit style is the path of the seeker of true spiritual
enlightenment. It requires an intensive program of meditation and fasting,
but is said to be able to make a man one with the universe. Self perfection
through this style is a lifelong task, but the spiritual rewards are well
worth the effort. The followers of the Peace of Spirit path are often seen
as wise and crazy old men, and often live as hermits in the forest or
mountains, escaping the vanity of the world. The Nunchaku and Three-piece
rod are taught due to the great amount of concentration, discipline, and
vigilance required to wield them.

Style:                  Serpent Strike
Requirements:           Dex 12
Preferred by:           Ninja
Hard/Soft:              H/S
Principle Method:       Vital Area
Body Part:              Hand and Foot
Armor Class:            6
Attacks:                2
Damage per Attack:      d8
Weapons:                None
Special Maneuvers:
  Kick:                 2
  Lock:
  Movement:             5
  Push:
  Strike:
  Throw:                2
  Vital Area:           1,2,3,4
  Weapon:
  M & P Training:       2,4,6
  M & P Training II:    4,5
Availability:  Very Rare. Only Ninja families know this style.
Description:
	The Serpent Strike style was made for Ninja, and is optimized for
their methods of action and combat. It is a lightning-quick style, which
stresses speed and agility, in addition to the proper placement of a blow.
Its special maneuvers include skills which augment the Ninja's own, as well
as special attacks which increase the ninja's chance of successful
assasination. Any Ninja is to be feared. A Ninja who is also a master of
the Serpent Strike style is to be feared only in his absence, for a precious
few have ever seen such a master and lived long enough to feel fear.

Style:                  Soft Strike
Requirements:           None
Preferred by:           Shukenja, Believers in Nonviolence
Hard/Soft:              S
Principle Method:       Strike
Body Part:              Hand
Armor Class:            6
Attacks:                1
Damage per Attack:      d6
Weapons:                Nunchaku
Special Maneuvers:
  Kick:
  Lock:
  Movement:             4,5
  Push:
  Strike:               1,3
  Throw:                2
  Vital Area:
  Weapon:
  M & P Training:       2,4
  M & P Training II:    5
Availability:  Common. Many Shukenja use this style, and they teach it with
		the same dedication that they they teach the beliefs of their
		religion.
Description:
	The Soft Strike style is primarily defensive. It follows the belief
of the Shukenja that violence should be avoided when possible. However, as
the Shukenja, the Soft Strike style can be viciously effective when violence
becomes necessary.

Style:                  Weight of Might
Requirements:           Str 12, Weight >250
Preferred by:           Thugs, Sumo Wrestlers
Hard/Soft:              H
Principle Method:       Throw
Body Part:              Body
Armor Class:            8
Attacks:                2
Damage per Attack:      d6
Weapons:                None
Special Maneuvers:
  Kick:
  Lock:                 1,2,5
  Movement:             
  Push:
  Strike:
  Throw:                3,4,5
  Vital Area:
  Weapon:
  M & P Training:
  M & P Training II:
Availability:  Uncommon. Some Yakuza families, as well as many who train
		Sumo wrestlers will be able to teach this style.
Description:
	The Weight of Might style is optimized for large, strong men using
their strength as their main weapon. As such it is also very well suited to
Sumo wrestlers. It is a relatively easy style to learn, if one has the
strength to perform its maneuvers. Weight of Might masters appear little
different from other thugs or wrestlers when using it, except that they seem
particularly adept at using their weight and size to throw or lock their 
opponents.


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